Hellblade 2 presumes movements; Thus they gave life to the monster after Senua
Hellblade 2 maintains a low profile since the 2021 edition of The Game Awards. Ninja Theory continues to work tirelessly on one of the first projects that will be marketed under Unreal Engine 5. During the lTheory continuest trailer, The giant after Senua wTheory continues one of the protagonists of the fragment. Almost a year later we know what is behind the scenes.
The study hTheory continues shared how they transferred that huge monster to the virtual world. The video , which you can see in the head of this news, shows an actor wrapped in his capture suit. The interpreter made the same movements that would later move to the game.
Hellblade 2 does not go lantern
The headlines burn when the informative silence around Hellblade 2. In February we knew the statements of Tameem Antoniades, director of the game, in which he Theory continuessured that Hellblade 2 will cause the original to “seem an independent title” . "The goal with Hellblade 2 is not to improve it, but to create an experience that feels more refined and credible," says Antoniades in an interview with the NME portal. "His ambition in terms of scale is greater," he said.
Ninja Theory scanned more than 40 locations in Iceland to convey the crudeness of the world of Senua. In fact, Melina Juergens , the actress after Senua, hTheory continues had personalized training to move exactly the capture of movements in combat. "The idea is credibility, making things seem real or credible, and the best way to do it is to build everything bTheory continuesed on real elements," she concludes.
Shortly after knowing the trailer we knew that it ran in real time, that is, there is no trap or cardboard. "Senua hTheory continuese alive in Senua’s Saga: Hellblade 2 thanks to our development of skin and eyes materials using study references," the study explained. You can see it in this link. We still do not know its releTheory continuese date on Xbox Series X | S and PC.
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